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Divinity Original Sin 2 Cows



  1. Divinity Original Sin 2 Shocked Cow
  2. Divinity Original Sin 2 Cowl Of True Sight
  3. Divinity 2 Cow Potion
  4. Treated Like Cattle Divinity
  1. Mar 14, 2018.
  2. Divinity: Original Sin 2 Chapter 4 - Reaper's Coast. Chapter 4 - Reaper's Coast. Once you have 2 witch potions return to the cows and now talk to them. Before you turn in the potions, drop them.
  3. Oct 01, 2017.
  4. Treated Like Cattle is one of the many Quests found in Divinity: Original Sin 2. Before going inside, head West of the house and look for two cows. Speak with them to learn they need help.
  • A generous Offer is a side-quest in Divinity: Original Sin 2
  • You can acquire this quest from Ryker at his Mansion in the Stonegarden.
  • Suggested level: 10+
  • Act 2

A generous Offer is a side-quest in Divinity: Original Sin 2; You can acquire this quest from Ryker at his Mansion in the Stonegarden. Suggested level: 10+ Act 2; Summary. A powerful Sourcerer named Ryker has bid us to seek out a special tablet for him in a cave found in the Blackpits. Helping someone like him could prove to be highly.

Summary

A powerful Sourcerer named Ryker has bid us to seek out a special tablet for him in a cave found in the Blackpits. Helping someone like him could prove to be highly beneficial to us.

NPC
  • Ryker
Walkthrough
  1. Get to the Blackpit mine.
  2. Get the tablet from the ancient temple you find inside the mine.
  3. Return to Rykers mansion and talk to him in his private chamber (there is a hatch in his office).
  4. He will sacrifice some farmers' souls in order to grant you more source points.
    • If you don't agree with his methods you won't be able to increase your source with his help. Try another teacher in that case.
  5. He will attack you regardless of your dialog choices (you can also double-cross him)
  6. Killing him will kill all his servants and ending the quest.
Tips & Tricks
  • The door without a keyhole can be opened by pressing a switch near Ryker, right next to a mirror.
  • Search his house after his servants are dead. There are a few side quests and a giant spider.
Journal
  • Ifan Companion Knows Ryker
    From Ifan, we learned that Ryker has connections with the Lone Wolves. We had better show caution.
  • Refused Rykers Quest
    We refused to help Ryker with his request.
  • Knows About Betrayal
    We discovered that Ryker is a Lone Wolf assassin, and has a standing contract to eliminate any Godwoken he encounters.
  • Confronted Betrayal
    We confronted Ryker about his contract to kill any Godwoken he encounters, but he assured us that we have nothing to be concerned about.
  • Knows Ryker Secret
    We learned that Ryker has accepted a 'promise' - some sort of pact or covenant that he now wishes to free himself from. Perhaps we should see what he has to say about this.
  • Confronted Promise
    We tried to question Ryker about this 'promise' that wishes to free himself from, but he avoided answering.
  • Fought Promise
    We continued to press Ryker for more information, causing him to attack us. Clearly this is no idle promise that he's beholden to, but a covenant that he'd kill for. He almost seemed afraid to speak of it.
  • Found Ataraxian Tablet
    We found the tablet that Ryker seeks. We can now give it to him... or not. Perhaps it will be of value to us.
  • Found Wrong Tablets
    We found some tablets in the caverns, though none of them seemed very exceptional. We should continue looking.
  • Delivered Ataraxian Tablet
    We have upheld our part of the deal, and delivered the tablet to Ryker.
  • Leave Tablet For Me
    We decided to renege on our deal, and didn't give the tablet to Ryker.
  • Betrayed By Ryker
    Ryker turned on us and tried to kill us.
  • Killed Ryker
    We killed Ryker.
  • Entered Black Pits
    We have entered the Blackpits region.
  • Entered Cave
    We have made our way deep into the Blackpits caverns. The tablet that Ryker seeks must be around here somewhere.
  • Found Tomb
    We found an ancient temple of sorts, deep in the Blackpits caverns.
  • Accepted SP
    Ryker has offered to help us further our mastery of Source. In order to do so, he had to carry out a ritual that summoned spirits from the Stonegarden to sacrifice themselves to us. Despite the dark nature of the boon, we accepted.
  • Declined SP
    Ryker has offered to help us further our mastery of Source. In order to do so, he had to carry out a ritual that summoned spirits from the Stonegarden to sacrifice themselves to us. Knowing the true nature of his boon, we could not accept.
  • Close Left R C Not Met
    We have left Reaper's Coast without encountering Ryker.
  • Close Left R C No Deal
    We have departed from Reaper's Coast without fulfilling the deal that we agreed with Ryker.

Divinity Original Sin 2 Shocked Cow

QuestsMaps ►The HoldFort JoyLady VengeanceReaper's CoastThe Nameless IsleArxMore ►Points of Interest
Group: Chapter 4 - Mastering the Source
Starting Map: Reaper's Coast

To start this quest you should talk to Mabel and Geraldine (Pet Pal talent required).

We came across a pair of cows that were in fact two people who were polymorphed and enslaved by a witch. They want to be turned back into their human form.

Warning: This is timed quest. If you take too long to complete it, the cows will disappear and the quest will close.

Related points of interest

Mabel and GeraldineReaper's Coast

The Witch HouseReaper's Coast

Witch's EyeReaper's Coast

Witch's PotionReaper's Coast

Corpse of Alice Alisceon (lvl 15)Reaper's Coast

Quest stages of Treated like Cattle

1. Knows About Poly

We learned that the witch possesses a potion that can transform her beast victims back into human form.

2. Witch Fled

We've been told that the witch fled west into the woods as Magisters were chasing her.

3. Saw Witch

Kill Corpse of Alice Alisceon (lvl 15).

The witch, Alice Alisceon, is dead.

4. Witch Outside

The witch's house is wrecked and empty.

5. Cow Rat

The cows mentioned something about rats. It might be worth looking into.

6. Has Potion

Get Witch's Potion.

We found a single bottle of the witch's potion.

7. Kept Potion

We decided to keep the potion for ourselves.

8. Drank Potion

One of us drank the potion and was transformed into a cow.

9. Has Witch Ingredient

Pick up the Witch's Eye.

We found a particularly disturbing ingredient for the witch's brew - her own eyeball.

10. Has Recipe Book

Kill Zppt and loot Witch's Potion Notes from its corpse. Read the book - you will learn a new recipe - Witch's Brewed Potion. To create one potion you need Witch's Eye + Boletus + 5 x Augmentor.

We've learned how to brew the recipe that will turn the polymorphed cows back into humans.

11. Saved Cows

Divinity Original Sin 2 Cowl Of True Sight

Both of the polymorphed cows have been restored to their human form.

11.1. Asked For Reward

Talk to Mabel and Geraldine and select ...

*Ask them what's in it for you.*

... then you have to go through a persuasion check.

11.1.1. Gave Potion To000 With Reward

We gave a potion to one of the cows, Mabel. It turned back into a woman. We received a recipe book from her. She will now resume her life as a recipe merchant, back in Driftwood.

Mabel in Driftwood.

11.1.2. Gave Potion To001 With Reward

We gave a potion to one of the cows, Geraldine. It turned back into a man. We forced him to tell us where his hidden treasure can be found - near a windmill in the Meadows.

Cow's Secret Chest.

Divinity original sin 2 cow quest
11.2. Did Not Ask For Reward

Don't ask for a reward, give them the potions.

11.2.1. Gave Potion To000

We gave a potion to one of the cows, Mabel, without asking for anything in return.

11.2.2. Gave Potion To001

We gave a potion to one of the cows, Geraldine, without asking for anything in return.

12. Cows Are OK

The matter seems to have been resolved by someone else. There's nothing more for us to do here.

13. Cows Are Dead

The two polymorphed cows are dead.

14. Cows Fled

The polymorphed cows have fled.

Recommendations

You may also be interested in something from the list below.

  • Treated Like Cattle is a side-quest in Divinity: Original Sin 2
  • You can acquire this quest from two cows near at a farm north of Driftwood or by finding the key to the witch's house key.
  • Suggested level: 12-16
  • Act 2
Summary

We came across a pair of cows that were in fact two people who were polymorphed and enslaved by a witch. They want to be turned back into their human form.

NPC
  • Alice Alisceon (witch)
  • Mabel (Cow)
  • Geraldine (Cow)
Walkthrough

Divinity 2 Cow Potion

  1. Find the key on a rock near the witch's house.
  2. Inside, pick up the witch's eye that you need to brew a potion that turns the cows back into their human form
  3. Get into the cellar of the witch's house.
    • You can lockpick the hatch with thievery 4.
    • If you don't have thievery you have to find and fight the witch north of the Cloisterwood to get a key. She is level 15 and pretty strong.
  4. Once inside the cellar, you will find many exploding rats.
  5. Attack the holes in the walls to stop them from spawning and activate the lever in that room to open the door that is closed.
  6. Pick up another Witch's Eye.
  7. Get the witch's recipe book from the giant frog named Zppt.
  8. You will need both a [Scholar] and a [Mystic] tag to decipher the recipe book.
  9. Make 2 Witch's Potions. The recipe is 'Augmentor + Boletus + Witch's Eye'.
  10. Give the Witch's Potions to the two cows to end the quest.
Rewards

Treated Like Cattle Divinity

  • 26,900XP for curing the cows
  • 80,700XP for completing the quest without asking for a reward.
  • Persuading Geraldine will reward you with the location to her secret stash.
  • It seems that persuading them for rewards is lowering the experience you can get for completing the quest.
Trivia
  • You can drink Witch's Potion and turn into a cow yourself. You have to kill and revive yourself to get the curse removed.
  • Geraldine is actually male.
  • There are many reports that the quest is bugged and cant be properly finished.
Tips & Tricks
  • The witch does a huge amount of AOE damage. Try to split your group when you fight her. Using fire resistance potions and boosting your magic resistance before you engage the fight can be helpful as well.
Gallery
Journal
  • Knows About Poly
    We learned that the witch possesses a potion that can transform her beast victims back into human form.
  • Witch Outside
    The witch's house is wrecked and empty.
  • Witch Fled
    We've been told that the witch fled west into the woods as Magisters were chasing her.
  • Cow Rat
    The cows mentioned something about rats. It might be worth looking into.
  • Has Potion
    We found a single bottle of the witch's potion.
  • Saw Witch
    The witch, Alice Alisceon, is dead.
  • Gave Potion To000
    We gave a potion to one of the cows, Mabel, without asking for anything in return.
  • Gave Potion To001
    We gave a potion to one of the cows, Geraldine, without asking for anything in return.
  • Kept Potion
    We decided to keep the potion for ourselves.
  • Drank Potion
    One of us drank the potion and was transformed into a cow.
  • Cows Are O K
    The matter seems to have been resolved by someone else. There's nothing more for us to do here.
  • Cows Are Dead
    The two polymorphed cows are dead.
  • Has Witch Ingredient
    We found a particularly disturbing ingredient for the witch's brew - her own eyeball.
  • Has Recipe Book
    We've learned how to brew the recipe that will turn the polymorphed cows back into humans.
  • Cows Fled
    The polymorphed cows have fled.
  • Saved Cows
    Both of the polymorphed cows have been restored to their human form.
  • Gave Potion To000 With Reward
    We gave a potion to one of the cows, Mabel. It turned back into a woman. We received a recipe book from her. She will now resume her life as a recipe merchant, back in Driftwood.
  • Gave Potion To001 With Reward
    We gave a potion to one of the cows, Geraldine. It turned back into a man. We forced him to tell us where his hidden treasure can be found - near a windmill in the Meadows.
  • Close Left R C No Cow
    We have left Reaper's Coast without aiding the polymorphed cows.
  • Close Left R C One Cow
    We have left Reaper's Coast, leaving one of the polymorphed cows trapped in bovine form.




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